This game, while it may seem as a mere distraction or a risky way to make some coin for the start, has its own questline going through the entire game. The Witcher introduces a minigame - the dice. Make sure to store all the things you don't necessarily need such as Barghest skulls, too many foods ( one or two slots of foods are enough for you at a time), valuable rings and other miscellaneous items such as the shawl or flowers and especially books and scrolls which you can sell once you've read them. You'll soon realize your inventory is filling faster than you're able to clear it. Cat isn't that necessary but definitely worth carrying around one. Always read about the monster you are about to hunt and prepare potions for whatever may come.Īlways carry, whatever the difficulty, at least one or two Swallow potions, one Tawny Owl and a Blizzard or Thunderbolt. Two most important tabs you'll find vital information in are the monsters and ingredients. Running with your sword unsheathed while having selected the "group" or "fast" fighting style makes you run slightly faster than with your sword on the back.Īll the necessary information you will need to guide you through the game is located in your journal. If you're in just for the story, play on medium.ĭuring the prologue and onward, make sure to loot everything you come across, from dead bodies to cabinets. If you're an experienced player, I wholeheartedly suggest the hard difficulty. Some initial boss and monster fights proved tough and alchemy is truly significant here. When selecting difficulty, my first playthrough was on 'hard' difficulty and despite lacking any knowledge on the game, it was fairly doable. Other things are definitely worth knowing, especially playing on a hard difficulty. The prologue teaches you the basics on its own fairly well, but there are some things you won't be told and have to discover on your own. Whatever decisions you choose, there will be consequences. That was on my first playthrough, the second one, but more witcher-friendly and also more familiar to my own ideology, included killing off and/or punishing the evil characters as well. Personally, I went with sparing as many as possible, always sticking to the neutral path and not taking any sides when it involved politics and always be nice to other characters. Simply do what you feel is right, ideally, make an "agenda", realize what type of decisions will you stick to. Keep in mind that some major decisions carry over to the following games.Īs for my opinion on this, you should not bother yourself with the decisions and their outcomes on your first playthrough as much. These decisions that you have to make during the storyline are more akin to choosing between the lesser evil.Īlong the path, you will get the chance to develop a relationship with one of the more major female characters, if you do that or not, is up to you. Those choices, however, do not come as black & white or good & evil, not always at least. The world of The Witcher carries a unique trait to it being an RPG, there are decisions and consequences, naturally. Once each chapter is finished, it is no longer accessible, with the exception of the second and third, that both leave two major regions opened and you can traverse between them at any point. You will embark on a marvelous journey split into a prologue, 5 chapters and an epilogue. Geralt's journey begins in Kaer Morhen, a witcher fort that used to house dozens of its kind, however, witchers are slowly becoming a relic of the past. It is also a great tool to slowly unroll the story - the main character doesn't remember anything, just like we don't know anything or anybody but slowly begin to understand, just like the player. That is evidential according to the fact that Geralt seems to encounter a lot of friends that he has established relationships with a while back but due to his amnesia, he can't seem to remember. The Witcher's story begins some time after the last written novel.